Your goal in this game is to kill all other players. The game is played in simultaneous turns: all players play at once. A turn ends when all the players are ready - they have submitted their actions.
In summary:
There are two additional rules to keep in mind:
If you are lost, click on the button, there is in game tutorial.
The game starts with an empty map. The first thing to do is to decide where to begin. You will select the same number of nodes as there are players. For example, when playing in 2, you will select 2 nodes.
The nodes that you select must be sufficiently apart. This required distance depends on the size of the map and the number of players.
When all players submit their choice, the game will decide where each player starts. For you, this will be one of the nodes you have selected.
Start of a game with 3 players. The screenshots are taken from the red player's perspective.
After the first phase, you get one node with one soldier.
Now, you can start occupying adjacent territories.
To move your soldier, select the move tool , choose your soldier, and his destination.
If you want to change your plan, you can use the restart tool
.
Every time your soldiers occupy a node, it becomes yours. A soldier can also stay in place to defend against other players.
The number of soldiers you may control is limited by the size of your territory.
Territory | 1 | 3 | 6 | 10 | 15 | 20 | ... |
---|---|---|---|---|---|---|---|
Soldiers | 1 | 2 | 3 | 4 | 5 | 6 | ... |
If you control enough nodes you can spawn new soldiers.
To do so, select the spawn tool and click on nodes where you want them to spawn (you can select one node multiple times).
New soldiers will be ready next turn, but they are defenseless meanwhile.
(1) The red player has enough territory to create 2 soldiers.
(2) The red player selects two nodes where they want to spawn them.
(3) The blue player (unknowingly) attacks one of the places killing one spawning soldier.
(4) The other soldier is ready.
It sometimes happens that you have more soldiers than your territory permits (someone took your territory, but did not kill any of your soldiers). In this case, nothing happens, and you keep your whole army.
You can also disband your soldiers.
This is useful on larger maps where you need to transport soldiers quickly from one part of your territory to another part.
For this select the disband tool and click on a soldier you want to remove.
The fighting in this game is inevitable. The pictures below show different fighting scenarios.
Fight in an edge. The bigger army wins.
Fight on the red player's node.
Three armies met in one node. They all lost 1 soldier, and the red player won the battle.
So far, the battles were straightforward. Every fighting army lost the same number of soldiers.
This changes when there are some defending soldiers. A soldier is defending when he stays in place. Every defending soldier has a strength of 1.5 instead of 1.
The blue soldier has a strength of 1.5 because he is defending.
The blue soldier (strength: 1.5) standing against two red soldiers (strength: 2).
Blue (strength: 3) vs red (strength: 3).
Red (strength: 2.5) vs blue (strength 2).
Keep an eye on your territory - if it gets split into separate parts, the game will ask you which one you want to keep. The rest will turn neutral.
(1) The red player cut off the blue player's territory in two.
(2) The blue player must choose which part to keep.
(3) The blue player selects the bigger of the two by choosing a node from it.
(4) Not selected part becomes neutral.
In Gra, players can surrender or negotiate a draw. If a player surrenders, their territory becomes neutral. For a game to end in a draw, all players have to agree on it.
For online multiplayer, there are 2 time control mechanisms, (1) infinite time, and (2) time per turn. If you are playing with the second and you run out of time, the game will play some default move for you. (I know this is stupid and probably will change.)